
ISSN: 2665-0398
Revista Aula Virtual, ISSN: 2665-0398; Periodicidad: Continua
Volumen: 7, Número: 14, Año: 2026 (Enero 2026 - Junio 2026)
Esta obra está bajo una Licencia Creative Commons Atribución No Comercial-Sin Derivar 4.0 Internacional
http://www.aulavirtual.web.ve
Disponible
https://doi.org/10.1016/j.caeo.2025.100243
García-Gil, D., Hernández-Sánchez, B. R., &
Sánchez-García, J. C. (2025). Digital divide and
academic performance: The mediating role of
access to information and communication
technologies in education. Sustainability, 17(3),
1456. Documento en linea. Disponible
https://doi.org/10.3390/su17031456
Gasparini, A., Stern, F., Delaval, M., & Müller, A.
(2026). Using smartphones and tablets as
experimental tools in physics classroom.
Physical Review Physics Education Research,
22, 010129
Hefter, M. H. (2025). Learning from an
asynchronous video lecture: Note-taking helps,
smartphone sounds harm. The Internet and
Higher Education, 67, 101043. Documento en
linea. Disponible
https://doi.org/10.1016/j.iheduc.2025.101043
Hoffmann, C. (2025). Three proven strategies to
supercharge digital note-taking. Journal of
Physician Assistant Education, 36(4), 439–442.
Holsey Foss, V., Støle, H., & Magyari, L. (2026).
The impact of reading medium on text
comprehension among vocational students.
Scandinavian Journal of Educational Research,
70(3), 721–735. Documento en linea. Disponible
https://doi.org/10.1080/00313831.2025.2506387
Kaplan-Rakowski, R., & Thrasher, T. (2025). The
impact of high-immersion virtual reality and
interactivity on vocabulary learning. British
Journal of Educational Technology. Documento
en linea. Disponible
https://doi.org/10.1111/bjet.13603
Kutluay, E., & Karaca, F. (2025). A model proposal
explaining the influence of smartphone addiction
related factors on high school students’ academic
success. Education and Information
Technologies, 30, 4061–4098. Documento en
linea. Disponible
https://doi.org/10.1007/s10639-024-12947-x
Lim, K. Y. T., Liang, A. J. C., Fang, Y., & Kuok, B.
Z. W. (2025). Annotating the field: Investigating
the affordances of mixed reality for learning
beyond the classroom. Virtual Worlds, 4, 23.
Documento en linea. Disponible
https://doi.org/10.3390/virtualworlds4020023
Lin, W., Lai, X., Guo, X., & Wang, S. (2026).
Exploring the effects of emergent literacy in
mathematics (ELM) software on students’
achievement, emotional engagement, and social-
emotional learning abilities in China.
International Journal of Information and
Education Technology, 16(2), 527–537.
Lombardi, G., Muscillo, A., Sestini, E., Garbin, F.,
& Pin, P. (2026). Paper–digital trade-offs:
Preliminary insights from a framing experiment
with Italian adolescents. Sustainability, 18, 2180.
Documento en linea. Disponible
https://doi.org/10.3390/su18052180
Martin, F., Long, S., Haywood, K., & Xie, K.
(2025). Digital distractions in education: A
systematic review of research on causes,
consequences and prevention strategies.
Educational Technology Research and
Development, 73, 3423–3451. Documento en
linea. Disponible
https://doi.org/10.1007/s11423-025-10550-6
Pérez-Juárez, M., González‐Ortega, D., & Aguiar-
Pérez, J. (2023). Digital Distractions from the
Point of View of Higher Education Students.
Sustainability, 15(7), 6044. Documento en linea.
Disponible https://doi.org/10.3390/su15076044
Ronconi, A., Altoè, G., & Mason, L. (2025). Ink and
pixels: Impact of highlighting and reading self-
efficacy on adolescents’ cognitive load,
epistemic emotions, and text comprehension.
Learning and Individual Differences, 117,
102604. Documento en linea. Disponible
https://doi.org/10.1016/j.lindif.2024.102604
Saarinen, A., Lipsanen, J., Hintsanen, M.,
Huotilainen, M., & Keltikangas‐Järvinen, L.
(2021). The Use of Digital Technologies at
School and Cognitive Learning Outcomes: A
Population-Based Study in Finland.